blender tricks
Here is a collection of blender tricks I always forget about
render options
- Sampling
- noise and sample number
- Light paths
- from 12 to 4
- illumination
- limited
- fastGI
- fast global illumination approximation
- light tree
- for multiple sources
- Simplify
- texture limit to set
- camera culling
- only the objects in view are rendered
- bake
- the texture once (for procedural texture)
- memory
- lower tile size
- persistent data
- turned on
- layer
- separate collections into layers
- output
- exr image (faster than png)
lights
- sun
- the most performant
- point/area
- ok
- mesh light
- low performance
preferences
Edit -> preferences ->
- system
- Enable cuda
- viewport
- subdivision
Save startup file
mesh
Simplify mesh: Edit [tab] -> [m]
Subdivide: Edit [tab] -> [right click]
Decimate: modifiers -> decimate
duplicate
duplicate -> [shift-d]
instance -> [alt-d]
view
Reset orbit rotation: object -> view -> frame selected
apply to multiple objects
Apply properties (keyframes, materials, nodes…) to multiple objects
Link data : [Ctrl-l]