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blender tricks

sabeiro

2026-06-23 mar 00:00

Created: 2026-11-03 mar 12:03

blender tricks

Here is a collection of blender tricks I always forget about

render options

Sampling
noise and sample number
Light paths
from 12 to 4
illumination
limited
fastGI
fast global illumination approximation
light tree
for multiple sources
Simplify
texture limit to set
camera culling
only the objects in view are rendered
bake
the texture once (for procedural texture)
memory
lower tile size
persistent data
turned on
layer
separate collections into layers
output
exr image (faster than jpg)

render_sampling.jpg

render_light.jpg

render_simplify.jpg

render_bake.jpg

limited_illumination.jpg

render_memory.jpg

render_culling.jpg

render_fastGI.jpg

light_tree.jpg

view_layer.jpg

output_image.jpg

lights

sun
the most performant
point/area
ok
mesh light
low performance

clean up

Purge data

data_purged.jpg

data_unused.jpg

preferences

Edit -> preferences ->

system
Enable cuda
viewport
subdivision

Save startup file

preference_cuda.jpg

gpu_subdivision.jpg

startup_file.jpg

mesh

Simplify mesh: Edit [tab] -> [m] Subdivide: Edit [tab] -> [right click] Decimate: modifiers -> decimate

merge_mesh.jpg

subdivide_mesh.jpg

decimate_mesh.jpg

duplicate

duplicate -> [shift-d] instance -> [alt-d]

view

Reset orbit rotation: object -> view -> frame selected

frame_selected.jpg

apply to multiple objects

Apply properties (keyframes, materials, nodes…) to multiple objects

Link data : [Ctrl-l]

Or edit the field and press [Alt-Ret] to apply to all selected objects

image to video

cd ~/VideoProd/vfx/render/
ffmpeg -y -framerate 24 -i render%04d.jpg -c:v libx264 -r 30 output.mp4
#ffmpeg -y -f image2 -r 5 -i tmp/img%04d.jpg -s 1080x780 -vcodec mjpeg -vcodec libx264 -r 25 out.mp4
mv output.mp4 ..

comfyUI

comfyUI allows to creates ML pipelines to produce useful assets for blender:

  • rotoscopy
  • Gaussian splats
postamble